Every character
tells a story.
Turn character concepts into editable vector art. Mascots, avatars, game sprites, brand figures — real paths and fills you own and control.
Start creatingCharacters you can actually edit.
Layer-by-layer control
Every character arrives as separate vector layers. Recolor the headband, hide the blade, isolate the face for an avatar.
Instant palette swaps
Same character, new mood. Shift every fill from cool moonlight to warm amber with a single selection.
Infinite scalability
True vector output. Your character renders sharp from a 32px emote to a 256px hero graphic and beyond.
Specificity shapes the character.
A few deliberate words — style, palette, personality — separate a generic sketch from a character with presence.
"a wizard" "a wise wizard sage with flowing robes, glowing staff, rich purple and gold palette, fantasy illustration style" "robot character" "a steampunk owl automaton with brass gears, copper plating, glowing amber eyes, Victorian mechanical style" "cool character" "a cyberpunk hacker with neon visor, holographic interface, electric blue and magenta accents, futuristic flat art" Built for game developers designing character rosters, brand teams building mascot libraries, content creators populating sticker sheets and emote sets, and illustrators exploring character concepts at speed.